
Voyage to the farthest reaches of Othard and back, learning of differences in faith, culture, and language with our Far Eastern neighbors.įollow the continuing history of Eorzea and her allies, and its culmination in the liberation of Doma and Ala Mhigo from the Garlean Empire. With new horizons come new discoveries, and so it is with great pleasure that we bring you the second volume of Square Enix's best-selling Encyclopaedia Eorzea, containing 300 pages of newly compiled information on the realms we proudly call our second home. In the mere two years since the release of our first official lore book, the world of FINAL FANTASY XIV has grown to encompass not only the untraversed corners of Eorzea, but the far-reaching lands of an entire new continent to the east. Although the core rules may seem simple, card variety and deep mechanics generate meaningful, interesting, and, above all, FUN play patterns that we hope you’ll all be enjoying pretty soon.Dedicated to those for whom the pursuit of knowledge is a never-ending journey.

There’re many more details to convey, but these are the central actions expected from players. Then, if you have more than 3 cards in your hand, excess is discarded, starting with the leftmost card in your hand. End: Characters move to the left if a square needs to be filled.As you may have guessed, a Character with 0 Health dies and a Technology with 0 Resistance is destroyed. When there’s no protection at all, damage is dealt to the opposing HQ. If the square is empty, it will impact the Technology behind it. They deal damage equal to their Attack to their opposing Character. Resolution: Prepared Characters attack, starting from the left.Characters and Technologies use different lanes!

If a card is played, it’ll use the first available position on the board, from left to right.

